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ADHD in the Classroom
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Visual Abstract

Distractibility in Attention/Deficit/ Hyperactivity Disorder (ADHD): the virtual reality classroom

ADHD and Distractibility in a Virtual Classroom Setting

Adams R, Finn P, Moes E, Flannery K, Rizzo AS
Summarized by:
Charles Li, MD
December 13, 2023
study source
Child Neuropsychol
2009 Mar
ADHD and Distractibility in a Virtual Classroom Setting
ADHD and Distractibility in a Virtual Classroom Setting
πŸ”Ž
What they studied
How children with ADHD compare to controls in VR classroom settings and continuous performance tasks.
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What they found
Children with ADHD were more affected by VR classroom distractions, showing worse performance than controls.
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Why it matters
This study suggests ADHD children might struggle more with realistic distractions, like in classroom settings.

Objectives

This study aimed to understand how distractions in a classroom setting affect children with Attention Deficit Hyperactivity Disorder (ADHD) compared to those without the condition. Researchers focused on children aged 8 to 14, using a virtual reality (VR) classroom to simulate real-world distractions. This setting was chosen because it closely mirrors an actual classroom environment, a unique approach in ADHD research. The study's objective was to quantitatively assess the impact of distractions on children with ADHD and compare their responses to those of age-matched controls without ADHD.

Study Quote
Adams et al, 2009

Nineteen boys aged 8 to 14 with a diagnosis of ADHD and 16 age-matched controls were compared in a virtual reality (VR) classroom version of a continuous performance task (CPT), with a second standard CPT presentation using the same projection display dome system. The Virtual Classroom i...

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Methods

The study involved nineteen boys diagnosed with ADHD and sixteen age-matched controls. They were assessed using a Continuous Performance Task (CPT) in two different formats: a virtual reality classroom and a standard presentation. The VR classroom was designed to include auditory and visual distractors that mimic a real-world classroom setting.

Study Quote
Adams et al, 2009

Nineteen boys aged 8 to 14 with a diagnosis of ADHD and 16 age-matched controls were compared in a virtual reality (VR) classroom version of a continuous performance task (CPT), with a second standard CPT presentation using the same projection display dome system. The Virtual Classroom i...

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Results

The results showed a notable difference in performance between the ADHD group and the control group. In the VR classroom, children with ADHD were more adversely affected by distractions compared to the control group. This difference approached statistical significance, highlighting the impact of environmental factors on children with ADHD. Additionally, the VR classroom was found to be more effective in distinguishing between ADHD and non-ADHD children compared to the standard CPT.

Study Quote
Adams et al, 2009

The difference between the ADHD group (who performed worse) and the control group approached significance (p = .05; adjusted p = .02) in the Virtual Classroom presentation, and the classification rate of the Virtual Classroom was better than when the standard CPT was used (87.5% versus 6...

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Conclusions

The study concluded that children with ADHD are more susceptible to distractions in a VR classroom setting than those without ADHD. These findings underscore the importance of minimizing distractions in educational settings, especially for children with ADHD. The study also suggests that virtual reality could be a valuable tool in researching real-world scenarios, providing insights into how environmental factors affect children with ADHD.

Study Quote
Adams et al, 2009

Children with ADHD were more affected by distractions in the VR classroom than those without ADHD. Results are discussed in relation to distractibility in ADHD.

Key Takeaways

ADHD children more distracted in VR
Children with ADHD show increased distractibility and worse performance in VR classroom settings.
VR classrooms effective for ADHD identification
Virtual reality environments might be more effective in identifying ADHD compared to standard tests.
Potential of VR in behavioral research
This study highlights the potential usefulness of virtual reality in understanding and researching behavioral conditions.

Context

In the broader context of ADHD research, this study contributes valuable insights. For example, a study by Biederman et al. (2007) found that medications like Vyvanse and Adderall can improve behavior, attention, and math skills in children with ADHD. This suggests that treatment can enhance classroom performance for students with ADHD.

Additionally, Forster et al. (2014) found that increasing perceptual load can significantly reduce distraction in adults with ADHD. This highlights another strategy for managing ADHD symptoms: engaging students in challenging tasks to minimize distractions.